// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
 

:FIGHT


wait 0 
if and
0ADC:   test_cheat "hate6"
056D:   actor $SECOND_PLAYER_ACTOR defined




jf @FIGHT

0ACB: show_styled_text "CPU controlled ~b~Player 2~w~ is on ~p~No Act Level" time 2500 style 4
02E2: set_actor $SECOND_PLAYER_ACTOR weapon_accuracy_to 0
02E2: set_actor $SECOND_PLAYER_ACTOR weapon_accuracy_to 0
07DD: set_actor $SECOND_PLAYER_ACTOR attack_rate 0 // previously known as temper_to 


jump @FIGHT   

